![]() Has anyone hit 2000 luck, how did the 5-star drop for you? Did you hit 2000 and then a chest pop a 5-star, or did you get a 5-star notification for being unlucky enough to hit 2000. When do you notice your luck going up, by how much, etc? Can we identify times or actions that correlate to luck increments? The cards I have for my primary deck are the following: Bellona (Level 13) Monkey King (Level 12) Templar Archon. That could just be that the number is only refreshed every few minutes, or it could be some other element intended to help obscure how the mechanic works. I have reached a point in the game where I need evolved cards to make any progress. The value doesn't move while I'm in the tower, and sometimes even if I load another tower it won't change, then suddenly it's a different value. ![]() I've not earned a 5-star (either way) but it is incrementing, but how it is incrementing is obfuscated. The setting of Lies of Astaroth is fantasy, with a twist of mystery and intrigue. Players can collect cards and assemble teams to take out enemies, hunt for treasure, and compete with others. After doing towers for the weekend, I've increased my luck by about 100. Lies of Astaroth is a hybrid CCG MMO Card-collecting game by Loa Webgame. When the patch hit I started with over 600 in my luck score, I hadn't hit a 5-star card in a normal tower for a while. ![]() We know that if it hits 2000 we're supposed to get a 5-star drop guaranteed. I figured I'd start a thread to discuss the Tower Luck mechanic. While Lies of Astaroth is an unpolished and incomplete game with many, many flaws, which is being promoted by lying marketers and has a customer support team of idiots, it is also strangely fun.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |